Tuesday, 23 February 2010

CAT - Materials and Lighting


Summary
"We've added a material to the body that had a texture on three different texture channels, and added two materials to the eyes. We had to rotate the eyes outward to make them look good for this character. Next, we'll rig the character with an armature (an armature is sort of like a skeleton) so we can animate it."

USEFUL TIPS
CTRL ALT NUMPAD-0 - snap camera to current view
SHIFT P - preview render (drag to area)

No comments:

Post a Comment