Tuesday, 4 May 2010

Rise in After Effects

I imported the video in to After Effects and split into two (on two layers), I trimmed the parts I wanted using ALT [/] -- for beginning/end. I wanted to hold the video (last frame) with his hand fully up but I couldn't extend past the video's full length. I used CTRL ALT T - time mapping and pulled the created keyframe to where I wanted the sequence to be held: 2 seconds to generate power.

The next step was to add effects:
  • white solid / simulation / star burst - like a continuous 'anime' style background effect
  • colour / hue/saturation - I did this for the end of first video and start of second, so I had to make sure the colours matched up
  • similuation / glow - this strengthened the character outline and made it more 'cartoony'

Finally I added a yellow solid to emphasise a godly power coming from above, I animated it to shoot down his body and grow, then fade out. For this I used keyframes: scale/position/alpha.



I wanted to add a transition so it moves into the punch scene smoothly,
added blue solid, block dissolve, worked backwards (completion 100% - 0%) and changed opacity of model.

The next part in the sequence will be the character fighting the flies, I will probably need to redo this, changing the model's bulk and colour.

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