The next step was to add effects:
- white solid / simulation / star burst - like a continuous 'anime' style background effect
- colour / hue/saturation - I did this for the end of first video and start of second, so I had to make sure the colours matched up
- similuation / glow - this strengthened the character outline and made it more 'cartoony'
Finally I added a yellow solid to emphasise a godly power coming from above, I animated it to shoot down his body and grow, then fade out. For this I used keyframes: scale/position/alpha.
I wanted to add a transition so it moves into the punch scene smoothly,
added blue solid, block dissolve, worked backwards (completion 100% - 0%) and changed opacity of model.
The next part in the sequence will be the character fighting the flies, I will probably need to redo this, changing the model's bulk and colour.
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