I 'lifted' the mouth up by extruding the above vertices and shaping like a head.
Proportional editing was very useful, one can shape the vertices around the selected area and keep it all relative.
I had previous experience that sometimes when using the
subsurf modifier
black blocky lines would appear, I learnt that by
recalculating normals you can eliminate these. (EDIT/select all/CTRL N)

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