I then tested the sequence and the armature did move, but not in the way I had expected...
Firstly the arms are out at the sides - I had moved the armature into this shape but when the sequence was created the arms were by the side. I will try to change the arm shape in edit mode to see if that makes a difference.
The movement seems backwards, and very bouncy. But of course this is the first attempt so I can improve on this
. I thought perhaps the armature was backwards, but upon rotating the armature, this happened:It was like the character was melting, it was obviously something to do with where the 'mesh' label is, as it points towards that.
// It's not possible to change the frame rate on an imported mocap file, because we set that when recording.
I had to select the frames and scale down by half. This made it 450 frames, rather than 900.
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