Sunday, 21 March 2010

Rigging to a .bvh file (cont)

In the armature's edit mode I shaped the bones to work with the model. Surprisingly when weight painting it didn't flip out to the side, so I carried on getting all the bones to fix to the mesh the model is not created for this armature so it wouldn't fit perfectly (especially the spine as it is only one bone, four less, then what I used in my character's previous armature).

I then tested the sequence and the armature did move, but not in the way I had expected...



Firstly the arms are out at the sides - I had moved the armature into this shape but when the sequence was created the arms were by the side. I will try to change the arm shape in edit mode to see if that makes a difference.

The movement
seems backwards, and very bouncy. But of course this is the first attempt so I can improve on this
. I thought perhaps the armature was backwards, but upon rotating the armature, this happened:

It was like the character was melting, it was obviously something to do with where the 'mesh' label is, as it points towards that.

// It's not possible to change the frame rate on an imported mocap file, because we set that when recording.
I had to select the frames and scale down by half. This made it 450 frames, rather than 900.

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