I followed through the same steps, using the constraints from the rise.c3d file. There is a real issue with the armature because again the bottom sticks out strangely. In this video I lifted the body up but this affected the head.
I went into edit mode and altered the hips to the same position, the most important difference was making the hips parented by master, before they were children of spine1, I also connected them. It took some tweaking and I had to move spine1 down in pose mode:
The overall shape is much better, but there are still issues with it, the arm bends in and doesn't seem to follow the empties correctly.
I went into edit mode and altered the hips to the same position, the most important difference was making the hips parented by master, before they were children of spine1, I also connected them. It took some tweaking and I had to move spine1 down in pose mode:
The overall shape is much better, but there are still issues with it, the arm bends in and doesn't seem to follow the empties correctly.
I played around with the top half of the armature, getting the shoulders, arms and hands, scaled and positioned similarly to the imported armature. I had a lot to tidy up with weight painting and making sure things lined up etc. I also changed the left hand to have an influence of 0.5 which stopped it sticking out so far. The right arm did pass through the body partially but the overall movement is much better.
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