Monday, 9 November 2009

Initial Research

Research

Doing something with the motion capture suit will be beneficial to future students on the CGAT pathway because it has not been used before, by documenting well and stating findings our predecessors will be able to create their own pieces using my research and experiences.

  • Motion capture records only the movements of the actor, not his/her visual appearance.
  • This animation data is mapped to a 3D model so that the model performs the same actions as the actor.
  • Camera movements can also be motion captured so that a virtual camera in the scene will pan, tilt, or dolly around the stage.
  • This allows the computer generated characters, images and sets, to have the same perspective as the video images from the camera.
  • Complex movement and realistic physical interactions such as secondary motions, weight and exchange of forces can be easily recreated in a physically accurate manner.
  • Movement that does not follow the laws of physics generally cannot be captured.
  • Traditional animation techniques such as added emphasis on anticipation and follow through, secondary motion or manipulating the shape of the character as with squash and stretch animation techniques must be added later.
  • Performer wears markers near each joint to identify the motion by the positions or angles between the markers.

Bullets taken from en.wikipedia.org/wiki/Motion_capture

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