
USEFUL TIPS
CTRL ALT NUMPAD-0 - snap camera to current view
SHIFT P - preview render (drag to area)




(see image)
USING LAYERS
Creating Loop
armature
.
Jamie was the one to use the suit, so we got him strapped in, making sure the suit was skin tight. We adjusted the sensors to be close to the bone, away from muscly areas; so the movement of the bone was tracked and not the muscle. There are a lot of velcro straps on the suit so it isn't difficult to eliminate the slack.Using props
Hitting enemies/objects
Explosions - I could use particle effects in Blender for this, here are some videos I created a while ago in Blender, experimenting with various particle effects
(exploding split edges)Monday 30th November
That week
I will learn a number of things working with the MOCAP suit:
It seems unusual that the same guy (Andy Serkis) did the motion for King Kong and for Gollum because they’re such different characters. But this shows how useful the Motion Capture suit can be because you can animate something entirely different without having to go through keyframes moving body parts.
Research
Doing something with the motion capture suit will be beneficial to future students on the CGAT pathway because it has not been used before, by documenting well and stating findings our predecessors will be able to create their own pieces using my research and experiences.
Bullets taken from en.wikipedia.org/wiki/Motion_capture
Brief
I intend to work with the motion capture suit; understanding how it works and getting familiar with using it. This module is a fantastic opportunity to use the suit and the only way I can record the into storyboards I will record a friend doing the movements, from there I'll put the MOCAP files into a modelling package (possibly Blender) and model the findings into either a Power Ranger form or my own creation. I will also record the process with a video camera to document the problems and the overall experience of the motion capture process.
Specification
2D Animation
Deliverables