Tuesday, 26 January 2010

Experimenting with .bvh files


Now I had some motion files to play with it was time to put them into a modelling package.

I opened up blender and with an empty project and imported motion capture (.bvh)

I was given the option to import as "empty" or as "armature", I believe empty is for using for a skeleton as it displays the motion as vectors (x,y,z), this was not what I'd be using. So I chose armature.

After splitting the window to make way for the timeline I increased the animation length to 900, as there wer 850frames in this example. And there it was the motion I had used myself in blender.

I then got the camera to move around the scene using loc/rot key frames, and follow the armature.

Because it's an armature it means it won't display when rendered. It needs to be rigged onto a model, using bones.


I've found out that .bvh files can be imported successfully into blender,
next I need to find out about rigging and bones.