Summary
"That's it! Now you have a face with enough geometry that you can animate facial expressions. Next, we'll create a body for the character, before moving on to rigging and animation. Get ready for more extruding and moving!"
- I extruded the mesh to give more loops for the head, then chose the four centre vertices on the final loop and extruded.
- I switched to rear view and using G I 'grabbed' the vertices and moved them towards the centre, 'snapping' them in place. (back of skull)
- To fill the gaps I selected four vertices and pressed F
I next used the ALT box select tool, and loop selected the mouth, extruding it backwards into the head. Then
closed off the mouth (faces), and then shaped it to close (
new loop), scaled back of mouth.
Finally I changed the mouth expression to be 'bored', by lifting and lowering vertices.
USEFUL TIPSCTRL 1 - Rear view
ALT B - select what part of mesh you want to see