Summary
"We split the interface into an Action Editor and a Timeline window so we can access some animation tools. We created an action (a quick wave) by moving the bones and inserting keyframes in the Action Editor."
Summary
"We created a new Action and animated a walkcycle in the Action Editor. Next, we'll mix the "Wave" action and the "Walkcycle" action together."
walkcycle
- left arm goes with right leg, vice versa.
- the leading hand twists the top of spine towards it
// I used the copy pose buttons, flipping the cycle position every 10 seconds.
At first the pasting did not work, but after looking in transform properties (N) at the 'roll' properties and converting to 0 it seemed to work.
ALT A - Preview animation
CTRL PG UP/DOWN - the lower action overides what's above it in NLA editor
The arm sharply jumped up when doing the wave so I used the blend tool to make the movement flow smoothly.
In the above video the eyes wobble up and down, because the eye constraint doesnt move down with the body. I spent a lot of time adjusting this by making a new action, getting the head to move towards the wave as well, but adding in lots of keyframes following the movement. It was time consuming but is well worth it:
Summary "We used the NLA Editor to convert the actions we made into NLA strips that can be easily manipulated in the NLA Editor."