- add shape key
- with a 'basis'
- and a new shape key: open
- x-axis mirror (perfect for this) a mirror modifier would delete weight painting etc.
- snap cursor to side of head, change anchor point to rotation
- rotated from side view
- manually moved/rotated to make open mouth shape
- next I made the wide shape
- I was able to mix them in the action editer, so I could have them working at the same time.

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