Summary
"Great! You've learned the primary tools for modeling: Grab, Scale, Rotate, and Extrude. These skills will be very important in the next part of the tutorial. We started the mouth and then smoothed it using Set Smooth and a Subsurf Modifier, and saw how to apply the modifier to Edit Mode."
This was a very useful tutorial, yes I had used all of these techniques before, but it helped to familiarise the optimum results one can get from them. I'd never really modelled complicated/human like shapes before so it was a welcome thing to be doing.
Using loops was new to me, it's a technique used to add more vertices so when tweaking the mesh the user has more control and can manipulate the shape they want.
Creating Loop
This was a very useful tutorial, yes I had used all of these techniques before, but it helped to familiarise the optimum results one can get from them. I'd never really modelled complicated/human like shapes before so it was a welcome thing to be doing.
Using loops was new to me, it's a technique used to add more vertices so when tweaking the mesh the user has more control and can manipulate the shape they want.

- CTRL R - to enter loop cut mode
- Position loop
- Left click - confirm area
- Position along area, click mouse scroll, to centre.
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