Summary
"That's it! Now you have a face with enough geometry that you can animate facial expressions. Next, we'll create a body for the character, before moving on to rigging and animation. Get ready for more extruding and moving!"- I extruded the mesh to give more loops for the head, then chose the four centre vertices on the final loop and extruded.
- I switched to rear view and using G I 'grabbed' the vertices and moved them towards the centre, 'snapping' them in place. (back of skull)
- To fill the gaps I selected four vertices and pressed F
Finally I changed the mouth expression to be 'bored', by lifting and lowering vertices.

USEFUL TIPS
CTRL 1 - Rear view
ALT B - select what part of mesh you want to see
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