Tuesday, 16 February 2010

CAT - Mod - 4 Modelling the rest of the head

Summary
"That's it! Now you have a face with enough geometry that you can animate facial expressions. Next, we'll create a body for the character, before moving on to rigging and animation. Get ready for more extruding and moving!"

  • I extruded the mesh to give more loops for the head, then chose the four centre vertices on the final loop and extruded.
  • I switched to rear view and using G I 'grabbed' the vertices and moved them towards the centre, 'snapping' them in place. (back of skull)
  • To fill the gaps I selected four vertices and pressed F
I next used the ALT box select tool, and loop selected the mouth, extruding it backwards into the head. Then closed off the mouth (faces), and then shaped it to close (new loop), scaled back of mouth.

Finally I changed the mouth expression to be 'bored', by lifting and lowering vertices.



USEFUL TIPS
CTRL 1 - Rear view
ALT B - select what part of mesh you want to see

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