On another website I found a kick.bvh file. The empties moved about but the armature did not, so I would have to add constraints my armature. I used Limit rotation, track to, IK solver, but you can see the body still jumps about. I feel the file wasn't a very good one as the master bone which was copying location kept jumping about giving the body some strange movement.
Despite using a limit rotation, and experimenting with the most approptiate space to use (world/pose/local view), some of the bones would still flip out.
The overall movement is not bad, it's just the folding of the mesh etc. it's proving very difficult to make look right.
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