Friday, 16 April 2010

Lower body

I had a fair bit of trouble weight painting the lower half, mainly because I didn't do the whole body at the same time, meaning the arms etc. were covering the vital areas. By moving and rotating the bones I did manage to paint as much of the area as I could see.

I extruded from the lower spine and as default the hips weren't parented this resulted in the legs not following the empties, so I made the hips the children of lower spine, and you can see the movement looks decent now.


There were some issues with the feet, they crossed over when walking, this will be because of magnetic interference when creating the sequence. I won't be able to correct this fully, but by rotating (RR) the feet out I made it look slightly better. I had to change the IK influence because when it was at 1.000 the feet pointed downwards like ballerinas.

Changing the chain length also 'shaped' the leg better, as well as adding a limit rotation. Adding and tweaking different modifiers did a lot to change the results of the sequence.

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